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Old Sep 29, 2008, 11:11 PM // 23:11   #1
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Default The "Tease" mechanic.

So Tease was one of the elites that received a do-over a few months ago going from crap to something interesting.

So the skill now looks like:
Tease:
Full: If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
Concise: Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal 0...4 Energy from each interrupted foe.


Which makes the skill quite similar to another interesting skill - Cry of Frustration.
Cry Of Frustration:
Full: If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.
Concise: If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...37 damage.

The skills look quite similar - but the devil is in the detail.

And the detail is this:


Basically - if the foes in the area aren't using a skill while you interrupt the target with Tease you don't steal energy from them - contrary to CoF where everyone in the area takes damage if the target was interrupted regardless of them using a skill or not.
(It just hit me though that I managed to forget to what gets interrupted though. Does CoF interrupts (non-skill) ACTIONS of the foes in the area of the target OR do they just take damage?
I guess this would be best checked by casting Frustration on a foe in the area of the target - and if the damage from Frustration triggers that means their (non-skill) action was interrupted. I guess my abuse of my guildies will continue tomorrow ... If anyone wants to test it while I sleep - be my guest!)

Currently Tease seems as shit as it was before it was modified ...
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Old Sep 29, 2008, 11:35 PM // 23:35   #2
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CoF does interrupt any action of anybody else as long as the targeted person is using a skill. I just vanquished an area with about 50000 Wind Riders and I noticed that Aidan just auto-attacking was getting interrupted.

I appreciate you testing this, I had thought it was essentially an energy stealing version of CoF. Now I know it's just slightly above the crap that it previously was.
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Old Sep 29, 2008, 11:36 PM // 23:36   #3
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Conspiracy...
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Old Sep 29, 2008, 11:36 PM // 23:36   #4
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Yeah, I noticed this shortly after it was updated. So it's either poop on purpose or it's broken and Anet doesn't care to fix it.
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Old Sep 29, 2008, 11:37 PM // 23:37   #5
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Unconditionally stealing 5 energy from foes in the area would be stupidly overpowered =\

Quote:
Originally Posted by Winterclaw View Post
So it's either poop on purpose or it's broken and Anet doesn't care to fix it.
It does exacly what it says it does
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Old Sep 29, 2008, 11:41 PM // 23:41   #6
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Not really, 5 energy is nothing important when you could have been interrupted instead through cry.
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Old Sep 29, 2008, 11:52 PM // 23:52   #7
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Quote:
Originally Posted by Cathode_Reborn
It does exacly what it says it does

So it's poop and Anet doesn't care to fix it.


Anyways, I've been using Lyssa's Aura as my elite lately. It's not great, but you usually don't have to worry about it during combat either.
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Old Sep 29, 2008, 11:59 PM // 23:59   #8
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Quote:
Originally Posted by silavor View Post
Not really, 5 energy is nothing important when you could have been interrupted instead through cry.
+35 energy is pretty important.
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Old Sep 30, 2008, 12:12 AM // 00:12   #9
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The only way you'd get 35 energy is if you interrupted a spike of some kind and the other group is really clustered together.
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Old Sep 30, 2008, 12:20 AM // 00:20   #10
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^ I think that was upier's point - it should theoretically work like CoF and steal the energy from everybody whether they're using a skill or not, but it doesn't. I don't think the way it works now is what was intended.
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Old Sep 30, 2008, 12:49 AM // 00:49   #11
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Quote:
Originally Posted by Cathode_Reborn View Post
Unconditionally stealing 5 energy from foes in the area would be stupidly overpowered =\
Certainly not overpowered in pve where monsters have an additional energy regen over players (admitted by ANet). I dont think Tease has much use outside of certain unique situations in PvP. And accounting for the recharge, that is only a steal of 5 energy per enemy every 15s IF you manage to interrupt and IF they are using a skill.

Even when it was first buffed, I wasn't excited about it. I still never consider it to be as good as CoF or that it is worth its elite status.

Last edited by DarkSpirit; Sep 30, 2008 at 01:06 AM // 01:06..
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Old Sep 30, 2008, 06:54 AM // 06:54   #12
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I forgot it got changed.

I was thinking of running Shadow Walk / Tease and then using Dash for the lolz in AB too!
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Old Sep 30, 2008, 09:12 AM // 09:12   #13
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Quote:
Originally Posted by Tyla View Post
I forgot it got changed.

I was thinking of running Shadow Walk / Tease and then using Dash for the lolz in AB too!
That was immense fun. It used to be a really good tool for a distracted opponent.
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Old Sep 30, 2008, 02:35 PM // 14:35   #14
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Why are people saying it's broken?

Quote:
Originally Posted by Tease
If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
Target uses skill -> is interrupted + you steal energy. Foes in the area are also interrupted. You steal energy ONLY from interrupted foes. In the screenshot, you can see the heroes not doing anything. There's nothing to be interrupted. Therefore, you also don't gain any energy. The skill does exactly what it says it does. Maybe you should try it while the heroes are attacking (not using a skill). If it interrupts their attacks and steals energy, then it really does what it says it does. If it doesn't, then the skill should say: "If target foe is using a skill, that foe and all foes in the area using skills are interrupted and you steal 0...4 Energy from each interrupted foe.



Quote:
Originally Posted by CoF
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.
Target uses skill -> is interrupted + suffers dmg. Foes in the area are also interrupted and (separately, unlinked from interruption) suffer damage. This damage is only linked to the fact whether the target is using a skill when you cast CoF.


Cleary, both skills do exactly what they say they do.
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Old Sep 30, 2008, 03:15 PM // 15:15   #15
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If "foes in the area are also interrupted" and "you steal energy ONLY from interrupted foes" aren't going back on each other then I'm confused. It doesn't say "You gain X energy from each interrupted foe using a skill".

Either that or I'm missing something.
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Old Sep 30, 2008, 03:24 PM // 15:24   #16
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It's broken mostly because it is worthless. Unless you can get 3-4 people interrupted, then you are losing a lot of energy on the deal and you aren't even doing damage to the other team.

Anet updated the skill to make it more viable so people would use it again, but as of now, Power Drain, Power Spike, or CoF would be better choices and they don't use up your elite.
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Old Sep 30, 2008, 03:43 PM // 15:43   #17
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You're not losing a lot of energy - at 14 dom just interrupting the target will give you back the 5e cost for a free interrupt. I do agree that Power Drain is far better energy management though - stealing 5 each even from a clumped group isn't going to do much in the way of edenial.

I knew there was a reason I hadn't touched it since the buff. I think Dzjudz might be onto something though - are you truly interrupted when you're standing there doing nothing? At least wanding would give a better idea of if it's truly broken or just a crappy mechanic.

Edit: I'm retarded, Tease is inspiration. I'll leave my comment as is so others can point and laugh. It's a loss of energy.

Last edited by zelgadissan; Sep 30, 2008 at 05:35 PM // 17:35..
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Old Sep 30, 2008, 05:07 PM // 17:07   #18
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Oki that gave me something to think about:

Frustration and PI + LS.
They interrupt actions.
Frustration didn't trigger since there was no action interrupted.

So I moved on:
This is me using CoF:

All 3 guys were interrupted. Meaning CoF interrupts actions (in this case attacks of skill-attacks) in the area of the target.

This is me using Tease:

The guys in the area were interrupted - but since they weren't using a skill - I didn't steal energy.
Added a second test:

I hexed one of the rangers with Frustration - I interrupted the warrior - and Frustration triggered. Meaning the ranger really WAS interrupted. Yet I didn't steal energy from him.
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Old Sep 30, 2008, 07:24 PM // 19:24   #19
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If you don't look at the description quite so literally, it makes perfect sense.

Yes, technically, if all foes are interrupted, they're all interrupted foes. But, if I'm just standing there, and you use an interrupt skill on me, an interrupt skill was used on me, but I wasn't really interrupted.
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Old Oct 01, 2008, 10:50 AM // 10:50   #20
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Tease is a definite choice to use in pvp now... way better then the "tag your it!" skill it use to be.
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